عدد الرسائل : 157 العمر : 42 تاريخ التسجيل : 14/05/2008
موضوع: الان لعبه Crysisعلى اكثر من سيرفير الإثنين يونيو 30, 2008 9:32 am
معلومات عن اللعبة
اسم اللعبة : CRYSIS
الشركة المنتجة : EA الشركة المطورة : CRYTEK الشركة الناشرة : Electronic Arts نوع اللعبة : حرب و اكشن و مغامرات سنة الاصدار 2007 يمكن اللعب فردي و جماعي الاجهوة الصادرة عليها : pc
تقرير عن اللعبة
و هي لعبة crysis وتدور احاثها في 2020 ميلادي اي ان المعدات القتالية حديثة جدا
و يكون بطلها جايك دون و هو في القوات الخاصة الامريكية و يقوم هو و فرقته باختطاف علماء اثار من كوريا الجنوبية ثم تنشاء حرب بين امريكا و كوريا الجنوبية بسبب هذا الشيء و فجاءة تنزل مخلوقات فضائية من الفضاء فيقرر الجيش الامريكي و الكوري الاتحاد لمقاومتهم لمحافضة على كوكب الارض و تتميز اللعبة بامكانية قيادة الطائرات و الدبابات و الشاحنات بجرافيك عالي جدا و هذا مايميزها عن باقي الالعاب و اصوات جيدة نسبيا وهي من احسن الالعاب لعام 2007
During your first days with Crysis, you'll spend more time staring at the advanced graphics options menu and various tweak guides on the Net (which are going to see some amazing traffic spikes when Crysis hits shelves) than the lush jungles within the game. I know I did - every time I managed to get a playable frame rate, I'd dick around with the options to try and get more eye candy without sacrificing frame rate. Which never happened.
This poor performance is a massive slap to the face with a reality trout, and one that we should have known was coming given the game's poor performance in the beta and demo. Our test machine is by no means a slouch - with a Core 2 Duo processor overclocked to 3.3GHz, 2GB of DDRII-800 memory, a GeForce 8800GTX and 680i SLI motherboard, this ninja cuts through every other game like a ninjato through decomposing manatee flesh. Yet in Crysis, this machine is lucky to get 25 frames a second… with all settings on medium, a resolution of 1680 x 1050 and no anti-aliasing (which, by the way, appears to be incompatible with the game's higher level shaders). A crafty motion blur effect goes some way to hide the sloth-like framerate, making turning seem much smoother than it is, but it won't fool anybody after a short while.
If you've been putting up with Vista's quirks, annoying alerts and rubbish sound support in the hopes that Crysis will make all of this pain worthwhile, I've got even worse news for you. To get a decent framerate, I had to disable all DX10 effects and revert to DX9. And even then, I had to lower the shader level to medium to get a playable framerate - which disables most of the cool DX9 effects. The end result is a game that looks like a heavily revamped Far Cry engine, with a bit more detail and longer draw distances. That is to say it's impressive… but it's nowhere near the massive leap ahead that Far Cry delivered when it was released. The engine also has some serious issues, with plenty of pop-up, stiff character animations and some of the most simplistic building designs we've seen since our recent holiday to the shanty towns of Sao Paulo.
However, if you've got SLI on your PC, thanks to the grant left to you by your oil magnate grandfather, you're in for a treat. According to those in the know, you'll be able to run everything on Very High settings, in DX10, at a high resolution - the result is a game that is better looking than anything you've seen before. The result is a totally different gaming experience than us lesser beings will see - you'll be so dazzled by the jaw-dropping vistas that you won't notice the game's problems.
Windows XP/Vista
Intel Pentium 4 2.8 GHz (3.2 GHz for Vista) 1GB (1.5GB on Windows Vista) of RAM NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista); 256MB VRAM 12GB free hard drive space DirectX 9.0c compatible sound card DirectX 9.0c or DirectX